Pages: 1 2 3 [4] 5 6 7 8 |
61. Limited Sleeper Cache - in Missions & Complexes [original thread]
Sansh Leko wrote: Can someone explain to me what happened with Remote Defense grid unit, one that disables the bubble in the site. I have lost Astero, and 3x Helios in that blast last 7 days. These are sites for frigates, usually fitted for a...
- by Sam Spock - at 2014.12.19 19:23:02
|
62. Teams dead, now lets bring back Slots! - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: So removing artificial production bottlenecks and drastically lowering the bar for entry into manufacturing/invention has resulted in so much competition that margins are now razor thin? Sounds like economics working as i...
- by Sam Spock - at 2014.12.18 00:09:58
|
63. Teams dead, now lets bring back Slots! - in Player Features and Ideas Discussion [original thread]
Bronson Hughes wrote: Discomanco wrote: I was about to throw monkey poo at you when I read the title. Then I read the post, and now I'm standing here with monkey poo in my hand, deciding whether I want to throw it at you or not. I am in mu...
- by Sam Spock - at 2014.12.18 00:07:52
|
64. Now introducing Middle Security! - in Player Features and Ideas Discussion [original thread]
I have been contemplating this for some time and figured there had to be reasons why this was a dumb idea but my perspective on the game would not allow me to see what they were. What I am hoping for here is for those that live in null to explain ...
- by Sam Spock - at 2014.12.17 23:50:09
|
65. Teams dead, now lets bring back Slots! - in Player Features and Ideas Discussion [original thread]
Discomanco wrote: I was about to throw monkey poo at you when I read the title. Then I read the post, and now I'm standing here with monkey poo in my hand, deciding whether I want to throw it at you or not. At least you are thinking about it...
- by Sam Spock - at 2014.12.17 20:40:26
|
66. Jumps to escalation - in Missions & Complexes [original thread]
DeMichael Crimson wrote: Along with the reduction of jumps, I believe the exploration game mechanics were also changed to make the escalation site be located in the same security sector of space where it was originally gained in as well. For ...
- by Sam Spock - at 2014.12.17 20:03:51
|
67. No Shirt, No Standing, No Service.... - in Player Features and Ideas Discussion [original thread]
This sounds good on the surface but won't work due to alts. I have seen sell orders of mine being bought buy known gankers and found it more interesting from an intel point of view than any desire to limit them.
- by Sam Spock - at 2014.12.17 19:57:12
|
68. Teams dead, now lets bring back Slots! - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: You're missing that slots weren't the only thing that changed. With the change of the Production Efficiency skill, everything got a 15% time reduction and the high-skill barrier to entry for all industry was removed. Furthermo...
- by Sam Spock - at 2014.12.17 19:41:36
|
69. Now introducing Middle Security! - in Player Features and Ideas Discussion [original thread]
A while back I was reading something from the big Null Sec alliance guys about their complaints about the state of Null Sec (sorry, don't have the link) and was noticing one of the biggest gripes is how far it is from most of Null to an NPC statio...
- by Sam Spock - at 2014.12.17 19:35:35
|
70. Teams dead, now lets bring back Slots! - in Player Features and Ideas Discussion [original thread]
[Ducking to avoid the monkey poo] One of the biggest annoyances I saw as a new player when I was trying to figure out what I wanted to do in this game was the limitation on industry due to slots in stations. I could manufacture but could not find...
- by Sam Spock - at 2014.12.17 19:10:22
|
71. Machine Design/Industrial Engineering - in Player Features and Ideas Discussion [original thread]
Interesting idea. Perhaps the machines would not only depreciate but degrade over time. They would initially give you a certain percentage improvement when you first install and that improvement would fall to 0 over time. Maybe even something li...
- by Sam Spock - at 2014.12.17 18:40:54
|
72. Sticky:Dev blog: Industry & Teams - The Removal of Teams - in EVE Information Portal [original thread]
I started doing T2 invention and building when Crius was released so I don't have any perspective on the world without teams. I was only doing small scale stuff like shield modules and a few others and teams helped me out quite a bit. Even as a so...
- by Sam Spock - at 2014.12.17 17:57:54
|
73. Question on material costs vs market value on npc dropped bpc items - in Science and Industry [original thread]
Anoop Amilupar wrote: I have BPCs for Large Ancillary Shield Booster, Reactive Armor Hardener, and Large Micro Jump Drive. Each of these are selling far below the material cost to make them. Are these dropped as loot now? Are they over built an...
- by Sam Spock - at 2014.12.09 20:38:21
|
74. Exploration Cherry pickers - in Missions & Complexes [original thread]
Making the cans un-scanable would be the easiest option but would probably cause more whining than coming from the side that wants it. I scan all the time and lately I have been leaving decent loot in whole sites since I want to spend my time to g...
- by Sam Spock - at 2014.12.09 18:22:20
|
75. Expeditions - no loot drop common? - in Missions & Complexes [original thread]
The last Trap? expedition I did dropped nothing. At least it was in High Sec this time.
- by Sam Spock - at 2014.12.05 17:09:07
|
76. Need Assistance Mul-Zatah Monastery 4/10 high sec - in Missions & Complexes [original thread]
KT BlackDog wrote: Sam Spock wrote: I will second what they said about sentries. I only did my first Blood 4/10 site last week and was shocked that when using sentries with my Ishtar I was able to do the whole site without even getting agro!...
- by Sam Spock - at 2014.12.04 19:54:59
|
77. Ammo Types and Types in general - in Player Features and Ideas Discussion [original thread]
I think being able to create virtual folders inside containers like a file directory structure would help here. Station containers sort of kind of do this but it is messy and a bit awkward to work with. Everything would still be in the same conta...
- by Sam Spock - at 2014.12.04 17:00:18
|
78. "social" corporations - in Player Features and Ideas Discussion [original thread]
I can't believe I am agreeing with someone in CODE. but I have to say I like this. The main reason I have not joined or started a corp is wardecs. They have become punitive in nature and are mostly done to small corps for the lols and tears. The ...
- by Sam Spock - at 2014.12.04 16:56:28
|
79. New Skill to give (back?) interest in Industry Specialization - in Player Features and Ideas Discussion [original thread]
I have been thinking that there has to be some way to improve your ME without making it mandatory. Perhaps tie it to Teams in some way. Like if you have a specific industry skill (ie advanced small ship construction) you get a bit more ME from a t...
- by Sam Spock - at 2014.12.04 16:44:14
|
80. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
A chance for an escalation from the cans similar to what can happen in the drone regions would be nice to see and give incentive for people to hack all the cans. Maybe just escalate to one of the standard sites or even one that is one security le...
- by Sam Spock - at 2014.12.04 15:21:41
|
Pages: 1 2 3 [4] 5 6 7 8 |
First page | Previous page | Next page | Last page |